Consumer refers to technology specifically designed for consumer use, from computers and smart home technology, to personal gadgets such as wearables and smartphones.
Consumers are now spoiled for choice when it comes to cashless payments.
An e lectrical engineer has solved the problem that the overpriced Segway posed with a ball-based self-balancing…
Elago releases the M4 iPhone stand.
HTC’s squeezable U phone is apparently coming May 16th.
Sharp’s new Aquos R phone has a charging base that’ll find and face you during calls.
Wearables are getting smarter. Some could now save your life.
Based on the Paris Agreement on climate change, Neste's educational AR game EduCycle sets out to teach children…
With the introduction of high-end fitness tracking and the debut of all-day stress monitoring technology from…
Plastic Logic has been selected by L!BER8, a wearable technology start-up.
Fujifilm’s Instax Square SQ10 is a hybrid digital/film instant camera.