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VR/AR
Wearable VR headsets, AR smartphone applications and games; let’s take a look into the future of virtual and augmented reality.
Elektrobit and Qt Roll Turnkey Solution for Next-Gen Automotive Digital Cockpits
A collaborative effort by Electrobit and The Q Company will allow carmakers to reduce costs, accelerate…
Ultra-thin Film Yields Vivid 3D Images with Large Field of View
A new ultra-thin film can create detailed 3D images viewable under normal illumination without special reading…
Are You Sacrificing Creativity?
Engineers face complex design challenges daily. According to Antti Oulasvirta, professor of electrical engineering…
Survey: 77% Against Facebook Owning Metaverse Data
According to a survey of 1,000 U.S. consumers, 77% of those polled are worried about Facebook owning Metaverse…
Cisco Webex Hologram Intros Augmented Reality Meetings
Cisco announced a preview of the Webex Hologram, a real-time meeting solution that uses augmented reality headsets…
Create Virtual Reality Research with Vizard 7 Toolkit
WorldViz just released Vizard 7 of its Python-based VR development platform that provides Python 3.8 integration,…
VR Eye-Tracking Technology and Prediction Improves Results
Eye movement is key to virtual and amplified reality technologies (VR/AR). A team from MSU together with a RUDN…
AR/VR/MR Market to be Worth Over $30bn by 2030
By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30bn. With COVID-19…
AI, 5G, IoT – Top Three Technologies For 2021
"The IEEE 2020 Global Survey of CIOs and CTOs" surveyed 350 CIOs or CTOs on business opportunities, challenges, and…
Ultra-thin Solar Panel Tech Could Create Ultrahigh-Res VR Display
Current VR headsets, with about 3000 pixels per inch, are an improvement on earlier ones, where curved lines were…